Back home for the holidays and bored off my butt... which means more frequent updates, ahaha!
So on top of all the amazing things I learned in my Advanced Illustration class [like portfolio creation, making snazzy business cards, and learning how to research into the markets that you wanna get into], my professor Durwin showed us an interesting method to complete an illustration, from conception to completion. As an example, I'll show you guys the process for my first assignment.
1) Tight Pencils
This is essentially your lineart, in its final stage- not much, if anything, will be changed at this point [that's what all the thumbnails are for!]. A good rule of thumb is to keep tracing paper in your sketchbook- revisions are so much easier to make when you don't have to erase a shit-ton of graphite lines. Plus, if you're working digitally, it's significantly easier to sub it and correct :)
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| lineart ahoy! Eric and the Princess Rana', in all their glory |
As an extra step, I draw my linework over again in CorelDraw. BEST PROGRAM EVAR for linework- fuck Adobe's various renditions of the Pen tool! *shakes fist*
2) Value Comps
This helps give illustrators a simplified road map to properly visualize lights, shadows and midtones, without the confusion of adding colors where tones tend to get muddled to the untrained eye. By concentrating on what we want to be the focus of the image, working on value comps helps us figure out what combination works the best.
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| Once your focus has been decided, you play with value- starting from all white, to all black. |
3) Color Comps
This does the same thing as the value comps- but with pretty colors instead :D Yay color theory!
This time, the focus of your piece is centered on using various color schemes- in this case, value, complementary, saturation and temperature.
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| Princess Rana's Color Theory excercise |
4) Final Illustration
Believe it or not, this was not the final step! [but at least things got easier after this]
So after you decided what type of colors you want to use, your layout has been finalized, you crank out the final illustration! As you may be able to tell, some changes were made from my initial sketches, especially for the background. Also, a very important part of this image was the mood/time of day of the illustration- in this case, the warmth of a mountain sunrise. I also had to change some things anatomy-wise, but nothing that tracing paper couldn't solve ;)
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| Ta-daaaah! |
5) Application!
"Application" meaning applying your final piece in its intended format- for example, my piece is supposed to be a character illustration, or concept art. So in my case, my process all laid out on a single sheet will more than suffice [lucky me!]. The bonus about layout sheets is that I can also share things like initial idea sketches and color palettes.
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| A larger one would've also included character bios- but it's not necessary. |
So there you go, my process from start to finish. Process work was definitely the key-phrase this semester, especially after all the other work I had to do for my other studio classes. It'll be a while before I work this entire process into my routine, but it'll definitely be some thing I'll save for my larger projects.
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